#3 - Community FAQ
23/09/2025, 14:00:00Hello everyone!
Time for another update. Over the past few weeks, I've been sorting through hundreds of emails and Discord messages - thank you all for the incredible enthusiasm! 🙏
I've noticed that a lot of you are asking the same questions over and over (which makes total sense), so I thought I'd dedicate this post to answering the most common ones. Think of this as a first "FAQ-ish" entry.
1. When will the game release?
This is easily the biggest question. The honest answer: I don't have a fixed date yet. I'm working as fast as I can while also balancing real life (job, university, and personal life). I know that I've mentioned many times that there will be a pre-alpha build before the end of 2025, but I was too optimistic about how quickly I could get there. This is theoretically my first time making a game, not to mention a whole game engine from scratch, so there are a lot of unknowns and unexpected challenges.
That said, I'm aiming to have something "playable" by the end of 2025. It won't be the full game (not even close), but more of a test. If I can't hit this goal, I will open source the project on GitHub so others can contribute with PRs and help move things along.
2. Will it be playable in X region?
The website and game will be available worldwide. However, for the alpha, the servers will be located only in the EU (Frankfurt) region. This should satisfy about 70% of the current website traffic.
3. Will old accounts and progress return?
No, old accounts and progress will not return. The original database was lost when the original game was taken down, and even if it still existed, there would be significant privacy and legal issues in reusing that data. Everyone will be starting fresh.
4. Will this be browser-based or downloadable? What about mobile?
The remake runs on my custom engine, so it won't rely on Flash. My current plan is:
- Browser (Web): Yes, definitely. This will be the primary platform, and I'm trying to optimize for it as much as possible.
- PC/Mac client: Maybe. The game in its current state can also run as a standalone native desktop app, but this isn't a priority right now and might not happen.
- Mobile (iOS/Android): Also maybe, but this is a long way off. Shipping games to mobile app stores is a whole different ballgame, and I want to focus on getting the core game right first.
To summarize, the main focus is on a browser-based experience.
5. Will the game be translated into other languages?
Yes. I should have the original game's translations, so translating the game into other languages should be possible. However, this will likely come later in development, after the core gameplay is solid.
6. How can I help?
This is a bit tricky. I can't accept any donations or funding due to legal reasons, and I don't have the capacity to manage a large team of volunteers. For now, the best way to help is to spread the word about the project and share updates on social media. If you have specific skills (like programming in C++, art, or design) and want to contribute, feel free to reach out, but please understand that I may not be able to accommodate everyone.
In the later stages, if and when the game is open-sourced, contributions will be much easier to manage through platforms like GitHub.
7. Will it be the same as the original, or is stuff changing?
I'm trying to stay as faithful to the original as possible, but there will inevitably be some changes and improvements. Here are a few examples:
- Performance: The new engine should run much better than Flash, especially on lower-end hardware.
- Gameplay: The core mechanics will be as close to the original as possible.
- In-game purchases: There will be no in-game purchases or microtransactions. The game will be completely free to play, with no pay-to-win elements.
8. Is this project still alive?
Yes, I promise it is. Even when I disappear for a couple of weeks, I'm still coding behind the scenes. Blog posts take time to write, but rest assured: development hasn't stopped.
9. Do you have a Discord or other community channels?
No, not yet. I mostly lurk on some original Discord servers and forums to see what people are saying.
I'm considering setting up a Discord server in the future, but for now, I'm focusing on development and blog updates. If you have suggestions for community platforms, feel free to share them.
What's next?
The pre-alpha (if it ever comes 😆). It won't be fancy, but it'll be a huge step: proof that the core gameplay loop works outside of Flash. Once that's stable, we can layer in more content and polish. The hard stuff will be mostly over by then.
Thanks again for your patience and support. The best part of this whole project so far is seeing how much Fishao meant to so many people - it makes me want to get this right even more.
Stay tuned for the next update, cheers.







Preview of the editor on Pinheira Beach
My remake of Pinheira Beach - one of the original game maps